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- on exitFrame
- global sprpos, Aframe
- if rollOver(5) then
- set Aframe to the frame
- go("naveg")
- end if
- put sprpos
- if sprpos = 1 then
- set the visible of sprite 3 to 0
- set the visible of sprite 4 to 1
- set sprpos to 2
- else
- if sprpos = 2 then
- set the visible of sprite 3 to 1
- set the visible of sprite 4 to 0
- set sprpos to 3
- else
- if sprpos = 3 then
- set the visible of sprite 3 to 0
- set the visible of sprite 4 to 1
- set sprpos to 4
- else
- if sprpos = 4 then
- set the visible of sprite 4 to 0
- set the visible of sprite 2 to 1
- set sprpos to 5
- else
- if sprpos = 5 then
- set the locV of sprite 2 to the locV of sprite 2 + 45
- if the locV of sprite 2 >= 480 then
- puppetSprite(2, 0)
- puppetSprite(3, 0)
- puppetSprite(4, 0)
- go(90)
- end if
- end if
- end if
- end if
- end if
- end if
- go(the frame)
- end
-